![]() ![]() You can even see clouds’ shadows rushing by as the timer ticks along on the top of the screen. They feature a wonderful day and night cycle that changes the colour palette and affect line of sight, creating a very subtle but interesting mechanic. There are a lot of things that would be nice to tweak if they could be found.Maps in Empire Apart are procedurally generated, and overall offer a sizeable mix of the various resources required. Where does the game save the list, and is the list editable via notpad or other methods. You have to go back one more step to generate a new list. So when you restart you have the same list so you get the same heroes. The heroes are randomly generated, but the game makes a list if them when you start a campaign, and then takes them in order when you generate one. Likewise are there limits on Hero X for example Fast Deployment? I assume not all hero chances are equal as well, do we know the stats? If I generate 3 new heroes, then reload the game to just before hand and generate 3 heroes I get exactly the same traits, name etc.īut if I reload and type a blank message, then generate 3 heroes I get different ones. There must be something in the game that decides what heroes you can get, I assumed this would create a random hero but that seem to not be the case. 3rd icon from the left in the top left UI section. Just type it directly into the message system. To enter cheats, dont try and access game console. With that, you can create a hero on the spot. ![]() Instantly triggers victory in the current scenario and proceeds to the next campaign scenario. (randomness*real + (100 – randomness)*predicted) / 100 For all other intermediate values, combat results are calculated as: When randomness is 0%, only predicted combat results are used. When randomness is 100%, only real combat results are used. ![]() Sets randomness level (in percent) from 0 to 100. Sets the number of move points of the selected unit. Adding more than 1 move action does not automatically increase move points. ![]() Sets the number of move actions of the selected unit. Sets the number of attack actions of the selected unit. Sets aux slots of the current player (UI does not update instantly)Īdds X transports of type to current player’s transport pool. Sets core slots of the current player (UI does not update instantly) Defender will retreat after every combat. Other players continue to play with fog of war present.Īctivates “always retreat” mode. Possible values of are (case sensitive):ĭisables fog of war for the current player. ![]()
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December 2022
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